Diablo IV: No interesting rotation
Just to let me know, this attitude is what causes the obscene buffs in Diablo III . At first they try to polish and nerf everything to create a nice balance. But every time they nerf something, a small minority speak up for developer blood, write essays about why they're depressed, and drop Diablo 3. In the end, the developers scared this crowd and stopped nerfing, just polishing. But think about it... If you take that leverage away from the developers, how can you balance the game? For example, what if every version is balanced except the OP version? Instead of powering down this build, you're forced to upgrade everything else. But in a game where the elements interact in complex and complex ways, it is not possible to improve everything and keep everything in balance. Things get messy and new builds come in as the dominant activity builds. Again, they had to fix it by polishing everything, and the cycle continued. Until a few years, tens of thousands of damages become trillio...