Diablo IV: No interesting rotation

Just to let me know, this attitude is what causes the obscene buffs in Diablo III. At first they try to polish and nerf everything to create a nice balance. But every time they nerf something, a small minority speak up for developer blood, write essays about why they're depressed, and drop Diablo 3.


In the end, the developers scared this crowd and stopped nerfing, just polishing. But think about it... If you take that leverage away from the developers, how can you balance the game? For example, what if every version is balanced except the OP version? Instead of powering down this build, you're forced to upgrade everything else. But in a game where the elements interact in complex and complex ways, it is not possible to improve everything and keep everything in balance. Things get messy and new builds come in as the dominant activity builds. Again, they had to fix it by polishing everything, and the cycle continued. Until a few years, tens of thousands of damages become trillions of dong.


If you want a balanced game with build variety, you should welcome the buffs AND nerfs.


Power creeps in Diablo 3 have a lot to do with armor bonuses being set up so ridiculously.


You will upgrade from efficient T1/T2 content compression to T6+ farming in no time just by claiming the 4-piece set bonus. It doesn't even matter which reel is on the gear. 


I agree with your point: it doesn't make sense to constantly improve everything to a single version that outperforms everything else. It's just stupid and it'll break the game even more.


However, there is a common thread among all the high level builds so far: low CD+damage survivability spells are passed through vulnerable procs while applying as much as possible. CC the better.


There's also not much creativity in the number of versions this works. Normally, it rolls a lot of stats in terms of both base damage skill boost and vulnerability damage boost.


One thing that Diablo 3 has done very well is to make high-end builds unique and very magically rotatable.


Witch Doctor Jade Harvester is a great example of an interesting build that feels extremely thematic.


In Diablo 4, when I play savage, I just spam the scream skills from the CD and keep my mouse spinning and more cheap diablo 4 gold in-game. That is all. No interesting rotation, no real CD monitoring. Just turn in turn.


Even the Witch feels similar to the way the Frost is built. 2/3 of your skills are swallowed by TP, nova and ice + fire shield. You have 2 spells that actually deal damage.

Comments

Popular posts from this blog

How to perform a user catch is very important

The Mystery: Fia's Quest in Elden Ring

Diablo 4: Stats, Explained - Season 5