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Showing posts from February, 2024

Maximizing Helm Sectors in Skull and Bones: A Strategic Dilemma

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As I near completion of capturing manufactories in the first zone of the Helm Empire , I find myself pondering the value of unlocking additional sectors. Currently, most of my manufactories are at level 3, with a few reaching levels 4 and 5. The resource generation seems to align with the cap as I upgrade them, leading to a steady increase in production over time. However, I face a dilemma: should I invest in unlocking new sectors or focus on further upgrading my existing ones? The time it takes for manufactories to fill up is approximately two hours, regardless of their level. As I plan my collection route, which typically takes around 40-50 minutes, I also account for potential delays caused by rogue encounters or faction conflicts. After collecting resources, selling goods, and engaging in additional activities such as helm rogue hunts or legendary map searches, I find that my manufactories are once again ready to be emptied. With the prospect of easily affording to unlock another a...

Ravendawn Feedback: Addressing Issues for an Enhanced Gaming Experience

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In this detailed post, I aim to provide constructive feedback on various aspects of the game Ravendawn . It's important to note that my perspective is influenced by my experience playing as a mage, and different playstyles may yield different opinions. 1, Hunting - The current hunting experience often lacks rewarding elements, making it feel like a tedious grind with slow progress and minimal excitement. - Hunting mobs at your effective level seems counterproductive due to lower rewards, making it more appealing to tackle high-level mobs, despite the challenges. - High-level mobs present a better experience, but the damage scaling, utility skills, cooldowns, and aether mechanics create a unique set of challenges for mages, affecting the overall enjoyment of the game. 2, Questing - Questing experiences vary from extremely cool to downright boring, with rewards seldom feeling worthwhile. - Quests are lengthy, and the rewards often do not match the effort invested, making them feel l...