Should the PvP reward system be reworked

There are some who go off the rails when it comes to Lost ark PvP in MMOs, so be aware that I'm not expressing criticism of PvP in general, I just dislike it and am not very good at it, but I do not mind the fact that it's there. I'd rather leave it out completely in the event that it wasn't required to improve week-to-week progress.

Lost ark PvP

I'm happy to work on my scuffed PvE raid content and grind away to make honing mats that are needed to unlock additional PvE-related content.


You do however have more honing mats being a Sup 4 than you would for being in an alliance with a level 5 shop. Also, PvE content doesn't belong in the game's PvP mode and is merely TDM. This means I have to engage in a mode of play that 


I do not like which is completely unrelated to the critical path progression of PvE in order to be able to do PvE better.


I'm not sure how PvP-loving players would want an opponent who doesn't care whether they lose or win and simply wants to earn points to improve their tier, and they aren't interested in grinding PvP to obtain more honing tools.


It's a matter of mixing two completely different demographics as part of the proper PvP rewards system. This is made worse by AGS creating Alts less effective through binding honing stones that are difficult to move over the 1415 point.


Do PvP players want an alternative reward system which makes PvP or GvG more enjoyable and not just to pump your main. Would you mind whether they reduced rewards levels to ensure that you don't get bored players destroying your high-level games?


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